If that is okay with you, you can use my e-mail address to respond, or add me on LinkedIn. GitHub doesn't support writing direct messages between users and I see that you have chosen to hide your e-mail address, so creating this issue was the only possibility to ask that :) Could you point me to a website/document that explains the structure of the save files or do it yourself? Unfortunately I don't know Rust and it's hard for me to reverse-engineer how to read and write those values from the binary save file itself. The problem is that there are thousands of Booleans, so I wanted to write a script that will copy values from my save into LE save. I dont like to cheat and i carefully examined the save structure from a new game without leaving the Citadel, i just found out that was the only missing info. Now, I wanted to modify the arbitrary save so that it contains the same choices I made while playing ME1 and I wanted to copy raw plot data. Lancer1289 Gibbeds Mass Effect 3 Save Editor can also be used to mod the game but what i suggested to do in my fix is not. The problem is that it is impossible to import original ME1 saves into ME2 but I've managed to open my original ME1 save in TSE, as well as some arbitrary LE ME1 save downloaded from the Internet. I've just bought ME Legendary Edition and wanted to play ME2 and ME3, having previously played ME1.
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